Speed tests measure bandwidth over TCP, which silently retransmits dropped packets and hides the problem. PacketProbe measures what actually breaks games and calls: packet loss, jitter, and latency, over real UDP.
Numbers only mean something next to a target. See what Valorant, CS2, Warzone, Teams, Zoom or Meet actually need, and whether yours clear it.
Check your game or call appYour browser establishes a WebRTC data channel to one of our test servers. It then sends numbered packets at a configurable rate and size. The server records which packets arrive (measuring upload loss) and echoes them back (measuring download loss and round-trip latency). Jitter is calculated from the variation in successive round-trip times. The entire test runs in your browser with no software to install and no app to download.
Packet loss occurs when data packets traveling across a network fail to reach their destination. On the internet, data is broken into small packets that travel independently. If any packet is dropped along the way (by a congested router, a faulty cable, or a weak Wi-Fi signal) it's considered lost.
0% is ideal. Under 1% is generally acceptable for most applications. Between 1-2.5% you'll start noticing issues in gaming and voice calls. Above 5% is considered severe, and most real-time applications will struggle significantly.
Speed tests measure throughput: how much data your connection can move per second over TCP. TCP automatically retransmits lost packets, so speed tests mask packet loss entirely. PacketProbe uses an unreliable (UDP-like) channel that reveals the true loss and jitter your connection produces under real-time conditions.
Each preset configures the test to mimic a specific application's network behavior. For example, the "Gaming (FPS)" preset sends 64 small packets per second with a tight 80ms delay threshold, matching what a competitive shooter actually demands from your connection. This tells you whether your connection can handle that specific use case.
Not exactly. "Lag" is a general term that can mean high latency (slow response), high jitter (inconsistent response), or packet loss (missing data). They feel similar to the user (things stutter, freeze, or feel unresponsive) but the causes and fixes are different. PacketProbe helps you identify which specific problem is affecting your connection.